Kick ‘Em or Keep ‘Em Collaborating on our own Deserted Islands Matt Stratton Transformation Specialist Red Hat
@mattstratton
Deserted Island DevOps
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Deserted Island DevOps
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blah blah blah collaboration
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Deserted Island DevOps
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blah blah blah empathy
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Deserted Island DevOps
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blah blah blah
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Deserted Island DevOps
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“Our analysis found that this culture of psychological safety is predictive of software delivery performance, organizational performance, and productivity”
Accelerate State of DevOps Report 2019
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Deserted Island DevOps
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cool cool cool
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cool cool cool how do we do it?
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Deserted Island DevOps
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Psychological safety
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Deserted Island DevOps
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“[Psychological safety is] a sense of confidence that the team will not embarrass, reject, or punish someone for speaking up.” ‒ Amy Edmondson Professor, Harvard Business School
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Deserted Island DevOps
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Approach conflict as a collaborator Not as an adversary
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Deserted Island DevOps
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Speak human to human “Just like me”
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Deserted Island DevOps
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Replace blame with curiosity You donʼt have all the facts
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Deserted Island DevOps
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Model vulnerability Create emotional bonds
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Deserted Island DevOps
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Blameless facilitation
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“Humans are hardwired through millions of years of evolutionary neurobiology and thousands of years of social conditioning to use the technique of blaming as a way to give voice to painful and uncomfortable feelings, in order to effectively disperse them from our psyches” ‒ J. Paul Reed Senior Applied Resilience Engineer, Netflix
@mattstratton
Deserted Island DevOps
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Facilitator’s Role •
Encourage people to speak up, and make sure that everyone is heard.
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Clarify insights and challenge the team with questions.
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Help the team to see different angles and different options.
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Keep everyone on time and on track. Cut off tangents and stop people from dominating the entire meeting.
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Do not make decisions.
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Do not take sides.
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Try to speak as little as possible.
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Be a shadow that guides discussions, not a presenter who takes over the meeting.
@mattstratton
Deserted Island DevOps
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De-escalating conflict
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Deserted Island DevOps
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“We do not look for compromise; rather, we seek to resolve the conflict to everyone’s complete satisfaction.”
‒ Marshall B. Rosenberg, Ph.D.
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Deserted Island DevOps
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Nonviolent Communication •
Observations
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Feelings
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Needs
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Requests
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Observations What I observe (see, hear, remember, imagine…free from my evaluations) that does or does not contribute to my well-being: “When I (see, hear) …” What you observe (see, hear, remember, imagine…free from my evaluations) that does or does not contribute to your well-being: “When you (see, hear) …”
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Feelings How I feel (emotion or sensation rather than thought) in relation to what I observe: “I feel …” How you feel (emotion or sensation rather than thought) in relation to what you observe: “When you (see, hear) …”
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Needs What I need or value (rather than a preference or a specific action) that causes my feelings: “… because I need/value …” What you need or value (rather than a preference or a specific action) that causes your feelings: “… because you need/value …”
@mattstratton
Deserted Island DevOps
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Requests •
Clearly requesting that which would enrich my life without demanding
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Empathetically receiving that which would enrich your life without hearing any demand
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Requests The concrete actions I would like taken: “Would you be willing to …” The concrete actions you would like taken: “Would you like …”
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“If you want to go fast, go alone. If you want to go far, go together.”
‒ African Proverb
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Deserted Island DevOps
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https://speaking.mattstratton.com @mattstratton
Deserted Island DevOps